How I lead / one of three
Build the system.
I turn scattered brands and products into one clear system people can actually use.
CalVEBA: rebuilt about 99% of the brand and wrote the 132-page Big Brand Book the whole company runs on.
Creative Executive
Creative leader.
I build the system,
build the team,
and stay in the work.
Open to VP or Head of Creative roles, remote or in California, and select fractional work.
Proof, not adjectives


















Selected clients, studios and teams








The belief
Brands, products and creative teams get complicated. My job is to make them clear, cohesive and shippable. Strategy, design and story in one system, with a team that can run it without me.
Healthcare / Science / Technology / Sports / Gaming / Film / Motion Graphics
Learn more about my storyRecent
Client / year / role

CalVEBA / 2023 to 2026 / Art Director, Creative and Brand Lead
There was no creative department. I built it from scratch, starting with two people new to design. We rebuilt about 99% of the brand, I wrote the 132-page Big Brand Book, and revision rounds fell from 5-10 to 2-3. A team of 4 now delivers 100+ projects a year.
View the Big Brand Book (PDF)
Golf technology / 2020 to 2023 / Senior UI/UX Engineer
I led UI/UX direction for an aging golf technology ecosystem and modernized it through the company's acquisition by Vista Outdoor.
View selected screens
Game Changer MVP / 2011 to 2020 / Co-founder, Creative Director
I co-founded the company and led 20+ artists directly. We turned fans' phones into stadium game controllers for Ford, Coca-Cola, Pepsi and others, and grew the business to about $6M a year.
More stadium videos
Baseball Pros / UI/UX design
I designed the learning systems for a batting technology that helps professional baseball players choose the right bat. I studied how players and instructors work together, defined the swing and ball-contact measurements that mattered, and built the pipeline for player profiles and batting data. Players review detailed metrics after each session. Professional players use it today, and it is making a difference in the game.
View selected screens
T-Mobile / 2020 to 2024 / Creative Consultant
As a creative consultant I led creative for executive keynotes and campaigns across motion, UI/UX, video and advertising.

Studios and productions / 2009 to 2013 / Compositing Lead, VFX Consultant
Selected film credits.

Legend3D / Dec 2009 to Oct 2010 / Compositing Lead
At Legend3D, a major film conversion was on a tight deadline when our artist pipeline began producing artifacts in the final deliverables. I traced the problem to how our proprietary software handled the work, designed a new process and changes to the software, and presented the approach to DreamWorks. I worked with developers to build it and moved a team of 100+ artists onto the new workflow. We delivered a very large project on time at DreamWorks quality, and the process became how the company worked from then on.
Read the full storyHow I lead / one of three
I turn scattered brands and products into one clear system people can actually use.
CalVEBA: rebuilt about 99% of the brand and wrote the 132-page Big Brand Book the whole company runs on.
How I lead / two of three
I hire well, teach what I know, and set a standard people can hit.
CalVEBA: built the department from scratch, revision rounds cut from 5-10 to 2-3. Game Changer MVP: 20+ artists reporting directly.
How I lead / three of three
I am the executive in the room and still the one with hands in the file.
Led creative for T-Mobile keynotes. Software interfaces for Foresight Sports. Stadium experiences for pro sports.
Said about the work
Ryan played a pivotal role in leading the creative vision and execution of our full organizational rebrand. This was far more than a visual refresh.
Any organization would be fortunate to have a creative leader with Ryan’s talent.
I am honored to write this letter in support of Ryan Trenhaile to recognize the extraordinary leadership, creativity, and strategic vision they brought to California Schools VEBA’s (CalVEBA’s) comprehensive rebranding initiative.
As Director of External Affairs & Public Engagement, I have had the privilege of working closely with Ryan during a period of significant growth. With that growth came the opportunity and challenge of redefining how we tell our story, serve our stakeholders, and position VEBA for the future. Ryan played a pivotal role in leading the creative vision and execution of our full organizational rebrand. This was far more than a visual refresh. The effort required translating a new mission, purpose, and brand strategy into a cohesive identity that authentically reflected who CalVEBA is, where they are headed, and the value CalVEBA provides to hundreds of thousands of members, clients, and partners across California.
Throughout the process, Ryan demonstrated exceptional leadership in balancing stakeholder perspectives, guiding creative exploration, and elevating the quality of every deliverable. His ability to synthesize complex organizational goals into clear, compelling, and accessible brand assets helped ensure the rebrand resonated with both internal and external audiences.
Beyond the final product, Ryan fostered collaboration, motivated his team and elevated the standards of creative excellence throughout the project. He consistently approached challenges with professionalism, and creativity, earning the trust and respect of colleagues across departments.
Any organization would be fortunate to have a creative leader with Ryan’s talent. I offer my strongest recommendation and support for his work without reservation.
Madeleine BaudoinDirector, External Affairs and Public Engagement, CalVEBARyan was the creative energy and genius essentially behind our company. It was his vision and creativity that enabled our market differentiation with our clients.
Ryan partnered with the development team to translate his vision and design into incredible market disruptive solutions.
I worked with Ryan for about 2+ years until a few months ago. Ryan was a principal and our Creative Director, although he really was responsible for everything creative. He had a small staff that would expand through contracting whenever our project load was too heavy. Ryan was the creative energy and genius essentially behind our company. It was his vision and creativity that enabled our market differentiation with our clients. If you take the time to look at his full-motion and UI work, you will understand this. Ryan has always been super easy to work with. He partners well internally and especially with customer. You have to remember we worked with major sports within FIFA World Cup, The Super Bowl, NFL, MLB, NBA, NHL, MILB, NCAA, the Olympics and top gaming companies. We had very high-profile hard to please clients and demanding.
Ryan partnered with the development team to translate his vision and design into incredible market disruptive solutions. Ryan ensured a constant line of communication was open for iterative delivery of prototypes along the way. He ensured there were no surprises and was very good at managing expectations and course changes along the way. We were charting new ground in the industry with interactive user involvement.
Ryan didn’t look at work as a job, it was his life. It was and is who he is. I think his original background as an artist gave him an astute awareness of the importance of the quality of his production. If it has his name on it, it will be spectacular. Ryan is an extremely patient and nice guy. He mentors well, even those who didn’t work directly for him. At times, he can be nice to a fault and might not push back enough when he should, but it hasn’t ever affected our deliverables. But that is Ryan, just a great guy. Anyone that gets Ryan is very fortunate. I haven’t worked with anyone like him. I hope we can always stay in touch.
Aaron CohnExecutive VP, XciteHe is an amazingly talented designer, and as well, a tremendous people person.
Ryan’s a born collaborator. He gets people involved, makes them feel like they are #1 and knows how to get the most out of people.
Ryan hired me in 2016 and managed me for four years, along with another two designers. I reported to Ryan. He was a partner in Xcite and the Creative Director. He did hands-on project work the majority of the time. He taught me UI design, full motion graphic design and was my mentor. We completed 25 or more projects together. Ryan managed our staff of three, but also, depending on the project(s), he brought on as many as six contractors at times to help out when needed. Ryan handled all the client interactions as well. He is an amazingly talented designer, and as well, a tremendous people person. He is, I think the nicest guy and most giving guy I have met.
We worked some long and hard hours at times, but Ryan made it fun. He is always happy and always thinks the best of people. Ryan’s a born collaborator. He gets people involved, makes them feel like they are #1 and knows how to get the most out of people.
Ryan is a born creative genius. He thinks differently and sees things differently than other people. I think that is because he is an amazing artist. His art portfolio is tremendously impressive.
I think Ryan’s passions are in creating, not managing, but he is great at both. There were times when we had at least (if not more) six projects going simultaneously. Ryan doesn’t stress. He prioritizes and always knows where/when to spend the time to keep the projects moving and the clients happy. He is a great communicator, so that helps eliminate surprises. What else? I think that is all. I hope to work for/with Ryan again. He’s the best!
Jakob OllénMotion Graphics DesignerLast year we had 12 weeks to turn the assets around and this year, with the same scope of work, we only had 6 weeks!
A huge thanks Ryan… you were a bloody champion mate and we certainly couldn’t have got there without you.
All I really want to say is a seriously huge THANK YOU! Thank you for all of the hard work, extra hours, constant acceptance of changes and all round approach to everything related to this project.
I am under no illusions that the project didn’t have its challenges, but we tackled this together and sitting there last night seeing our content roll-out was an extremely proud moment. Last year we had 12 weeks to turn the assets around and this year, with the same scope of work, we only had 6 weeks! Combine this with the fact that there were a number of significant changes in the past week and it was certainly a sprint to the finish line. The assets looked fantastic last night and some of the comments I heard sitting in the production room were extremely positive.
A huge thanks Ryan… you were a bloody champion mate and we certainly couldn’t have got there without you.
Alex FraserTLA Worldwide, AustraliaRyan has been a godsend, he is a very talented creative artist as the stylus seems to be an extension of his hand and fingers.
He makes the most difficult effect easily obtainable, interesting, and exciting.
Ryan has been a godsend, he is a very talented creative artist as the stylus seems to be an extension of his hand and fingers. Ryan’s very creative solutions to the difficult ideas the Director comes up with seem like it is just second nature for him and it’s uncanny as the results are spot on. He makes the most difficult effect easily obtainable, interesting, and exciting.
Karl DeitchPost Production and Technology SupervisorStory
2D/3D artist on Midtown Madness 1 and 2, Resident Evil 2, Savage Quest, Ken Griffey Jr.’s Slugfest, and more.
Founded a studio, then grew into running UI/UX and brand for software.
Compositing lead, then independent work on The Avengers, Thor and Prometheus. Emmy winner.
Co-founded, built to about $6M a year. Turned fans' phones into stadium game controllers.
Two major clients landed with nearly overlapping deadlines while our render farm and pipeline were still growing with a small company. I split the 20+ artists into two groups, gave each its own render window, tightened review cycles, and kept the team's workload balanced. We delivered both projects, and both clients were happy.
Modernized a product ecosystem through acquisition, led creative for T-Mobile keynotes, built a brand and a department from scratch.
Ways to work together
Brand, product, campaign and pipeline systems: the identity, standards, templates and team that make creative work every time.
See how I build systems
Full time VP or Head of Creative, or fractional for teams that need a first creative leader, a rebuild, or a launch.
Contact
If you need a creative leader who can set the vision and run the machine, I would like to talk.
Open to VP or Head of Creative roles, remote or in California, and select fractional work.